

Three examples not currently seen in the WR are: breaking out of the vault, you can double up adding the third sponge with bringing out the grog. During the adjustment time, you can do anything with the inventory - bring out or put away an item - and he will do both animations at once. If you select an action, Guybrush will adjust to do that action before doing it.

The trick with animation layering is as follows. When walking back to melee with a can of grog, if you hit the "put away" key exactly as Guybrush enters the town, he will double up his "walking into screen" animation with putting away the grog, again saving time. Games1ayer found the next one, which is honestly one of the most difficult ones. First found by thewoofs who discovered you can hammer the inventory key while diving into deep water, and then if you choose the scupperware, Guybrush will double up his animations of sinking into the water and bringing out the scupperware, saving time.

This has proven to be a very useful part of the speedrun. The first is very exploitable, the other two may be, but I've not found any use for them yet. Hi all, going to explain 3 glitches available in Escape.
